I'm gonna be honest, Dead Cells is still in early access – it's not even done yet – but it buries fifty feet below any game even remotely in the same genre.
The visuals are amazing, everything shines and sparks in its own way, and the pixel art transpires mastery everywhere. its a masthapiece. There is little attentions everywhere, things that truly mark how invested in making a good game the developers were.
Per example: after every zone, you get to an interstice where you can heal and fill up your health flasks. If you go there with full health but no flasks, it says "Flasks filled". If you go there with no health but all flasks you get a different message. If you fill up both you get yet another message. They could have just showed "yup all filled up" but they went to this length because they are perfectionists.
I've played a buttload of rogueli(tk)e, some for hundreds and hundreds of hour (Isaac, Rogue Legacy, Risk of Rain, Gungeon etc.), and this one will definitely be part of the pantheon when it quits EA. Every update to the game in the span of the EA has brought huge batches of new content, rebalancing and fixes – a good share of those coming directly from community suggestions. These are people that love the game they are making and handcraft every aspect of it.
tl;dr 10/7 would recommend









