🦙

Media

As an artist I've always loved to see other's creations, especially as I consider art to be in parts a retelling of one's experiences, so I've tried to ingest as much of the world as I could through media.

Opinionated as I am, I've always wanted to share my ideas and reflections on them, in various locations over time that I ended up gathering like all my data at some point. So this is a patchwork of my reviews posted in various places over the years.

It's very incomplete since this gathering work is always ongoing, and there are so many things I meant to say but never typed.

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omg Big Filter is hiding results from the people!!😱click here to OPEN YOUR EYES!!!!
This game is like my comfort game, which I suppose is ironic to some considering how gross, violent and sad it can be. It’s a game that followed me through my life from the very first Flash version through all the extensions and revivals. It’s actually really incredible to see Edmund McMillen’s life dedication to this game and to how it became a symbol of not only his work, but also his various messages including his trauma with religion. 

It’s a game I know by heart, somehow, and that I could play almost without looking (which I’ve done at times, because neurodivergence requires 3 things at once) yet that can still make me fail and rage regularly, especially the hardest dickiest challenges. 
I don’t even think I’ve ever 100%ed it contrary to many other fan players. I just like to reason, minmax for hours sometimes way past the point where a run is clearly won. It’s what makes it so comforting, knowing every mechanic and strategy, and not playing the game but letting it play with me and react back. Sometimes even taking terrible decisions for fun. 

I still probably haven’t played a third of the gold you can find on the Workshop although I did have a long phase where I tried a lot, including very indie ones that had a lot of defaults but soul and I really want to try again someday as it was really cool to see people tone shift the game.
The Binding of Isaac: RebirthByNicalis Inc.,Edmund McMillenTypegameDate (at 34)Tags

#action#steam

StatusdoneStarsPlatformsteamTime spent2 months 29 days 22 hours 25 minutesCompletion94.9%

This game is like my comfort game, which I suppose is ironic to some considering how gross, violent and sad it can be. It’s a game that followed me through my life from the very first Flash version through all the extensions and revivals. It’s actually really incredible to see Edmund McMillen’s life dedication to this game and to how it became a symbol of not only his work, but also his various messages including his trauma with religion.

It’s a game I know by heart, somehow, and that I could play almost without looking (which I’ve done at times, because neurodivergence requires 3 things at once) yet that can still make me fail and rage regularly, especially the hardest dickiest challenges.
I don’t even think I’ve ever 100%ed it contrary to many other fan players. I just like to reason, minmax for hours sometimes way past the point where a run is clearly won. It’s what makes it so comforting, knowing every mechanic and strategy, and not playing the game but letting it play with me and react back. Sometimes even taking terrible decisions for fun.

I still probably haven’t played a third of the gold you can find on the Workshop although I did have a long phase where I tried a lot, including very indie ones that had a lot of defaults but soul and I really want to try again someday as it was really cool to see people tone shift the game.

Media

As an artist I've always loved to see other's creations, especially as I consider art to be in parts a retelling of one's experiences, so I've tried to ingest as much of the world as I could through media.

Opinionated as I am, I've always wanted to share my ideas and reflections on them, in various locations over time that I ended up gathering like all my data at some point. So this is a patchwork of my reviews posted in various places over the years.

It's very incomplete since this gathering work is always ongoing, and there are so many things I meant to say but never typed.

Toggle options
omg Big Filter is hiding results from the people!!😱click here to OPEN YOUR EYES!!!!
This game is like my comfort game, which I suppose is ironic to some considering how gross, violent and sad it can be. It’s a game that followed me through my life from the very first Flash version through all the extensions and revivals. It’s actually really incredible to see Edmund McMillen’s life dedication to this game and to how it became a symbol of not only his work, but also his various messages including his trauma with religion. 

It’s a game I know by heart, somehow, and that I could play almost without looking (which I’ve done at times, because neurodivergence requires 3 things at once) yet that can still make me fail and rage regularly, especially the hardest dickiest challenges. 
I don’t even think I’ve ever 100%ed it contrary to many other fan players. I just like to reason, minmax for hours sometimes way past the point where a run is clearly won. It’s what makes it so comforting, knowing every mechanic and strategy, and not playing the game but letting it play with me and react back. Sometimes even taking terrible decisions for fun. 

I still probably haven’t played a third of the gold you can find on the Workshop although I did have a long phase where I tried a lot, including very indie ones that had a lot of defaults but soul and I really want to try again someday as it was really cool to see people tone shift the game.
The Binding of Isaac: RebirthByNicalis Inc.,Edmund McMillenTypegameDate (at 34)Tags

#action#steam

StatusdoneStarsPlatformsteamTime spent2 months 29 days 22 hours 25 minutesCompletion94.9%

This game is like my comfort game, which I suppose is ironic to some considering how gross, violent and sad it can be. It’s a game that followed me through my life from the very first Flash version through all the extensions and revivals. It’s actually really incredible to see Edmund McMillen’s life dedication to this game and to how it became a symbol of not only his work, but also his various messages including his trauma with religion.

It’s a game I know by heart, somehow, and that I could play almost without looking (which I’ve done at times, because neurodivergence requires 3 things at once) yet that can still make me fail and rage regularly, especially the hardest dickiest challenges.
I don’t even think I’ve ever 100%ed it contrary to many other fan players. I just like to reason, minmax for hours sometimes way past the point where a run is clearly won. It’s what makes it so comforting, knowing every mechanic and strategy, and not playing the game but letting it play with me and react back. Sometimes even taking terrible decisions for fun.

I still probably haven’t played a third of the gold you can find on the Workshop although I did have a long phase where I tried a lot, including very indie ones that had a lot of defaults but soul and I really want to try again someday as it was really cool to see people tone shift the game.